/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

memset( ::g, 0, sizeof( *::g ) );
//  am_map.constructs begin //
::g->cheating = 0;
::g->grid = 0;
::g->leveljuststarted = 1; 	// kluge until AM_LevelInit() is called
::g->automapactive = false;
::g->finit_width = SCREENWIDTH;
::g->finit_height = SCREENHEIGHT - ( 32 * GLOBAL_IMAGE_SCALER );
::g->scale_mtof = ( fixed_t )INITSCALEMTOF;
::g->markpointnum = 0; // next point to be assigned
::g->followplayer = 1; // specifies whether to follow the player around
::g->stopped = true;
::g->lastlevel = -1;
::g->lastepisode = -1;
::g->cheatstate = 0;
::g->bigstate = 0;
::g->nexttic = 0;
::g->litelevelscnt = 0;
// am_map.constructs end //
//  doomstat.constructs begin //
::g->gamemode = indetermined;
::g->gamemission = doom;
::g->language = english;
// doomstat.constructs end //
//  d_main.constructs begin //
::g->singletics = false; // debug flag to cancel adaptiveness
::g->oldgamestate = ( gamestate_t ) - 1;
::g->wipegamestate = GS_DEMOSCREEN;
::g->viewactivestate = false;
::g->menuactivestate = false;
::g->inhelpscreensstate = false;
::g->fullscreen = false;
::g->wipe = false;
::g->wipedone = true;
// d_main.constructs end //
//  d_net.constructs begin //
doomcom_t temp_doomcom =
{
	0
};
memcpy( &::g->doomcom, &temp_doomcom, sizeof( temp_doomcom ) );
// d_net.constructs end //
//  f_wipe.constructs begin //
::g->go = 0;
// f_wipe.constructs end //
//  g_game.constructs begin //
::g->precache = true;        // if true, load all graphics at start
fixed_t	 temp_forwardmove[2] =
{
	0x19, 0x32
};
memcpy( ::g->forwardmove, temp_forwardmove, sizeof( temp_forwardmove ) );
fixed_t	 temp_sidemove[2] =
{
	0x18, 0x28
};
memcpy( ::g->sidemove, temp_sidemove, sizeof( temp_sidemove ) );
fixed_t	 temp_angleturn[3] =
{
	640, 1280, 320 // + slow turn
};
memcpy( ::g->angleturn, temp_angleturn, sizeof( temp_angleturn ) );
::g->mousebuttons = &::g->mousearray[1];		// allow [-1]
::g->joybuttons = &::g->joyarray[1];		// allow [-1]
// g_game.constructs end //
//  hu_lib.constructs begin //
::g->lastautomapactive = true;
// hu_lib.constructs end //
//  hu_stuff.constructs begin //
::g->always_off = false;
::g->headsupactive = false;
::g->head = 0;
::g->tail = 0;
::g->shiftdown = false;
::g->altdown = false;
::g->num_nobrainers = 0;
// hu_stuff.constructs end //
//  i_input.constructs begin //
// i_input.constructs end //
//  i_system.constructs begin //
::g->mb_used = 2;
::g->current_time = 0;
// i_system.constructs end //
//  m_cheat.constructs begin //
::g->firsttime = 1;
::g->usedcheatbuffer = 0;
// m_cheat.constructs end //
//  m_menu.constructs begin //

menuitem_t temp_QuitMenu[3] =
{
	{1, "M_ACPT", M_ExitGame, 'a'},
	{1, "M_CAN", M_CancelExit, 'c'},
	{1, "M_CHG", M_GameSelection, 'g'}
};
memcpy( ::g->QuitMenu, temp_QuitMenu, sizeof( temp_QuitMenu ) );
menu_t  temp_QuitDef =
{
	qut_end,		// # of menu items
	&::g->MainDef,		// previous menu
	::g->QuitMenu,	// menuitem_t ->
	M_DrawQuit,	// drawing routine ->
	48, 63,             // x,y
	g_accept			// lastOn
};
memcpy( &::g->QuitDef, &temp_QuitDef, sizeof( temp_QuitDef ) );

menuitem_t temp_MainMenu[5] =
{
	{1, "M_NGAME", M_NewGame, 'n'},
	{1, "M_OPTION", M_Options, 'o'},
	{1, "M_LOADG", M_LoadGame, 'l'},
	{1, "M_SAVEG", M_SaveGame, 'm'},
	// Another hickup with Special edition.
	//{1,"M_RDTHIS",M_ReadThis,'r'},
	{1, "M_QUITG", M_QuitDOOM, 'q'}
};
memcpy( &::g->MainMenu, temp_MainMenu, sizeof( temp_MainMenu ) );
menu_t  temp_MainDef =
{
	main_end,
	NULL,
	::g->MainMenu,
	M_DrawMainMenu,
	97, 64,
	0
};


memcpy( &::g->MainDef, &temp_MainDef, sizeof( temp_MainDef ) );
menuitem_t temp_EpisodeMenu[4] =
{
	{1, "M_EPI1", M_Episode, 'k'},
	{1, "M_EPI2", M_Episode, 't'},
	{1, "M_EPI3", M_Episode, 'i'},
	{1, "M_EPI4", M_Episode, 't'}
};
memcpy( ::g->EpisodeMenu, temp_EpisodeMenu, sizeof( temp_EpisodeMenu ) );
menu_t  temp_EpiDef =
{
	ep_end,		// # of menu items
	&::g->MainDef,		// previous menu
	::g->EpisodeMenu,	// menuitem_t ->
	M_DrawEpisode,	// drawing routine ->
	48, 63,             // x,y
	ep1			// lastOn
};
memcpy( &::g->EpiDef, &temp_EpiDef, sizeof( temp_EpiDef ) );

menuitem_t temp_ExpansionMenu[2] =
{
	{1, "M_EPI1", M_Expansion, 'h'},
	{1, "M_EPI2", M_Expansion, 'n'},
};
memcpy( ::g->ExpansionMenu, temp_ExpansionMenu, sizeof( temp_ExpansionMenu ) );
menu_t  temp_ExpDef =
{
	ex_end,		// # of menu items
	&::g->MainDef,		// previous menu
	::g->ExpansionMenu,	// menuitem_t ->
	M_DrawEpisode,	// drawing routine ->
	48, 63,             // x,y
	ex1			// lastOn
};
memcpy( &::g->ExpDef, &temp_ExpDef, sizeof( temp_ExpDef ) );

menuitem_t temp_LoadExpMenu[2] =
{
	{1, "M_EPI1", M_LoadExpansion, 'h'},
	{1, "M_EPI2", M_LoadExpansion, 'n'},
};
memcpy( ::g->LoadExpMenu, temp_LoadExpMenu, sizeof( temp_LoadExpMenu ) );
menu_t  temp_LoadExpDef =
{
	ex_end,		// # of menu items
	&::g->MainDef,		// previous menu
	::g->LoadExpMenu,	// menuitem_t ->
	M_DrawEpisode,	// drawing routine ->
	48, 63,             // x,y
	ex1			// lastOn
};
memcpy( &::g->LoadExpDef, &temp_LoadExpDef, sizeof( temp_LoadExpDef ) );

menuitem_t temp_NewGameMenu[5] =
{
	{1, "M_JKILL",	M_ChooseSkill, 'i'},
	{1, "M_ROUGH",	M_ChooseSkill, 'h'},
	{1, "M_HURT",	M_ChooseSkill, 'h'},
	{1, "M_ULTRA",	M_ChooseSkill, 'u'},
	{1, "M_NMARE",	M_ChooseSkill, 'n'}
};
memcpy( ::g->NewGameMenu, temp_NewGameMenu, sizeof( temp_NewGameMenu ) );
menu_t  temp_NewDef =
{
	newg_end,		// # of menu items
	&::g->EpiDef,		// previous menu
	::g->NewGameMenu,	// menuitem_t ->
	M_DrawNewGame,	// drawing routine ->
	48, 63,             // x,y
	hurtme		// lastOn
};
memcpy( &::g->NewDef, &temp_NewDef, sizeof( temp_NewDef ) );
menuitem_t temp_OptionsMenu[8] =
{
	{1, "M_GDHIGH",	M_FullScreen, 'f'},
	{1, "M_SCRNSZ",	M_ChangeGPad, 'm'},
	{1, "M_MESSG",	M_ChangeMessages, 'm'},
	//{1,"M_DETAIL",	M_ChangeDetail,'g'},
	//{2,"M_SCRNSZ",	M_SizeDisplay,'s'},
	{ -1, "", 0},
	{2, "M_MSENS",	M_ChangeSensitivity, 'm'},
	{ -1, "", 0},
	{1, "M_SVOL",	M_Sound, 's'}
};
memcpy( ::g->OptionsMenu, temp_OptionsMenu, sizeof( temp_OptionsMenu ) );
menu_t  temp_OptionsDef =
{
	opt_end,
	&::g->MainDef,
	::g->OptionsMenu,
	M_DrawOptions,
	60, 37,
	0
};
memcpy( &::g->OptionsDef, &temp_OptionsDef, sizeof( temp_OptionsDef ) );
menuitem_t temp_SoundMenu[4] =
{
	{2, "M_SFXVOL", M_SfxVol, 's'},
	{ -1, "", 0},
	{2, "M_MUSVOL", M_MusicVol, 'm'},
	{ -1, "", 0}
};
memcpy( ::g->SoundMenu, temp_SoundMenu, sizeof( temp_SoundMenu ) );
menu_t  temp_SoundDef =
{
	sound_end,
	&::g->OptionsDef,
	::g->SoundMenu,
	M_DrawSound,
	80, 64,
	0
};
memcpy( &::g->SoundDef, &temp_SoundDef, sizeof( temp_SoundDef ) );
menuitem_t temp_LoadMenu[6] =
{
	{1, "", M_LoadSelect, '1'},
	{1, "", M_LoadSelect, '2'},
	{1, "", M_LoadSelect, '3'},
	{1, "", M_LoadSelect, '4'},
	{1, "", M_LoadSelect, '5'},
	{1, "", M_LoadSelect, '6'}
};
memcpy( ::g->LoadMenu, temp_LoadMenu, sizeof( temp_LoadMenu ) );
menu_t  temp_LoadDef =
{
	load_end,
	&::g->MainDef,
	::g->LoadMenu,
	M_DrawLoad,
	80, 54,
	0
};
memcpy( &::g->LoadDef, &temp_LoadDef, sizeof( temp_LoadDef ) );
menuitem_t temp_SaveMenu[6] =
{
	{1, "", M_SaveSelect, '1'},
	{1, "", M_SaveSelect, '2'},
	{1, "", M_SaveSelect, '3'},
	{1, "", M_SaveSelect, '4'},
	{1, "", M_SaveSelect, '5'},
	{1, "", M_SaveSelect, '6'}
};
memcpy( ::g->SaveMenu, temp_SaveMenu, sizeof( temp_SaveMenu ) );
menu_t  temp_SaveDef =
{
	load_end,
	&::g->MainDef,
	::g->SaveMenu,
	M_DrawSave,
	80, 54,
	0
};
memcpy( &::g->SaveDef, &temp_SaveDef, sizeof( temp_SaveDef ) );
int     temp_quitsounds[8] =
{
	sfx_pldeth,
	sfx_dmpain,
	sfx_popain,
	sfx_slop,
	sfx_telept,
	sfx_posit1,
	sfx_posit3,
	sfx_sgtatk
};
memcpy( ::g->quitsounds, temp_quitsounds, sizeof( temp_quitsounds ) );
int     temp_quitsounds2[8] =
{
	sfx_vilact,
	sfx_getpow,
	sfx_boscub,
	sfx_slop,
	sfx_skeswg,
	sfx_kntdth,
	sfx_bspact,
	sfx_sgtatk
};
memcpy( ::g->quitsounds2, temp_quitsounds2, sizeof( temp_quitsounds2 ) );
::g->joywait = 0;
::g->mousewait = 0;
::g->mmenu_mousey = 0;
::g->lasty = 0;
::g->mmenu_mousex = 0;
::g->lastx = 0;
// m_menu.constructs end //
//  m_misc.constructs begin //
::g->g_pszSaveFile = "\\save.dat";
::g->g_pszImagePath = "d:\\saveimage.xbx";
::g->g_pszImageMeta = "saveimage.xbx";
extern const char* const temp_chat_macros[];
for( int i = 0; i < 10; i++ )
{
	chat_macros[i] = temp_chat_macros[i];
}
default_t temp_defaults[35] =
{
	default_t( "mouse_sensitivity", &::g->mouseSensitivity, 7 ),

	default_t( "show_messages", &::g->showMessages, 1 ),

	default_t( "key_right", &::g->key_right, KEY_RIGHTARROW ),
	default_t( "key_left", &::g->key_left, KEY_LEFTARROW ),
	default_t( "key_up", &::g->key_up, KEY_UPARROW ),
	default_t( "key_down", &::g->key_down, KEY_DOWNARROW ),
	default_t( "key_strafeleft", &::g->key_strafeleft, ',' ),
	default_t( "key_straferight", &::g->key_straferight, '.' ),

	default_t( "key_fire", &::g->key_fire, KEY_RCTRL ),
	default_t( "key_use", &::g->key_use, ' ' ),
	default_t( "key_strafe", &::g->key_strafe, KEY_RALT ),
	default_t( "key_speed", &::g->key_speed, KEY_RSHIFT ),

	default_t( "use_mouse", &::g->usemouse, 1 ),
	default_t( "mouseb_fire", &::g->mousebfire, 0 ),
	default_t( "mouseb_strafe", &::g->mousebstrafe, 1 ),
	default_t( "mouseb_forward", &::g->mousebforward, 2 ),

	default_t( "use_joystick", &::g->usejoystick, 0 ),
	default_t( "joyb_fire", &::g->joybfire, 0 ),
	default_t( "joyb_strafe", &::g->joybstrafe, 1 ),
	default_t( "joyb_use", &::g->joybuse, 3 ),
	default_t( "joyb_speed", &::g->joybspeed, 2 ),

	default_t( "screenblocks", &::g->screenblocks, 10 ),
	default_t( "detaillevel", &::g->detailLevel, 0 ),

	default_t( "snd_channels", &::g->numChannels, S_NUMCHANNELS ),



	default_t( "usegamma", &::g->usegamma, 0 ),

	default_t( "chatmacro0", &::g->chat_macros[0], HUSTR_CHATMACRO0 ),
	default_t( "chatmacro1", &::g->chat_macros[1], HUSTR_CHATMACRO1 ),
	default_t( "chatmacro2", &::g->chat_macros[2], HUSTR_CHATMACRO2 ),
	default_t( "chatmacro3", &::g->chat_macros[3], HUSTR_CHATMACRO3 ),
	default_t( "chatmacro4", &::g->chat_macros[4], HUSTR_CHATMACRO4 ),
	default_t( "chatmacro5", &::g->chat_macros[5], HUSTR_CHATMACRO5 ),
	default_t( "chatmacro6", &::g->chat_macros[6], HUSTR_CHATMACRO6 ),
	default_t( "chatmacro7", &::g->chat_macros[7], HUSTR_CHATMACRO7 ),
	default_t( "chatmacro8", &::g->chat_macros[8], HUSTR_CHATMACRO8 ),
	default_t( "chatmacro9", &::g->chat_macros[9], HUSTR_CHATMACRO9 )

};
memcpy( ::g->defaults, temp_defaults, sizeof( temp_defaults ) );
// m_misc.constructs end //
//  m_random.constructs begin //
::g->rndindex = 0;
::g->prndindex = 0;
// m_random.constructs end //
//  p_enemy.constructs begin //
::g->TRACEANGLE = 0xc000000;
::g->easy = 0;
// p_enemy.constructs end //
//  r_bsp.constructs begin //
int temp_checkcoord[12][4] =
{
	{3, 0, 2, 1},
	{3, 0, 2, 0},
	{3, 1, 2, 0},
	{0},
	{2, 0, 2, 1},
	{0, 0, 0, 0},
	{3, 1, 3, 0},
	{0},
	{2, 0, 3, 1},
	{2, 1, 3, 1},
	{2, 1, 3, 0}
};
memcpy( ::g->checkcoord, temp_checkcoord, sizeof( temp_checkcoord ) );
// r_bsp.constructs end //
//  r_draw.constructs begin //
int temp_fuzzoffset[FUZZTABLE] =
{
	FUZZOFF, -FUZZOFF, FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF,
	FUZZOFF, FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF,
	FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF, -FUZZOFF, -FUZZOFF, -FUZZOFF,
	FUZZOFF, -FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF,
	FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF, -FUZZOFF, FUZZOFF,
	FUZZOFF, -FUZZOFF, -FUZZOFF, -FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF,
	FUZZOFF, FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF, FUZZOFF
};
memcpy( ::g->fuzzoffset, temp_fuzzoffset, sizeof( temp_fuzzoffset ) );
::g->fuzzpos = 0;
// r_draw.constructs end //
//  r_main.constructs begin //
::g->validcount = 1;
// r_main.constructs end //
//  sounds.constructs begin //
musicinfo_t temp_S_music[80] =
{
	{ 0 },
	{ "e1m1", 0 },
	{ "e1m2", 0 },
	{ "e1m3", 0 },
	{ "e1m4", 0 },
	{ "e1m5", 0 },
	{ "e1m6", 0 },
	{ "e1m7", 0 },
	{ "e1m8", 0 },
	{ "e1m9", 0 },
	{ "e2m1", 0 },
	{ "e2m2", 0 },
	{ "e2m3", 0 },
	{ "e2m4", 0 },
	{ "e2m5", 0 },
	{ "e2m6", 0 },
	{ "e2m7", 0 },
	{ "e2m8", 0 },
	{ "e2m9", 0 },
	{ "e3m1", 0 },
	{ "e3m2", 0 },
	{ "e3m3", 0 },
	{ "e3m4", 0 },
	{ "e3m5", 0 },
	{ "e3m6", 0 },
	{ "e3m7", 0 },
	{ "e3m8", 0 },
	{ "e3m9", 0 },
	{ "inter", 0 },
	{ "intro", 0 },
	{ "bunny", 0 },
	{ "victor", 0 },
	{ "introa", 0 },
	{ "runnin", 0 },
	{ "stalks", 0 },
	{ "countd", 0 },
	{ "betwee", 0 },
	{ "doom", 0 },
	{ "the_da", 0 },
	{ "shawn", 0 },
	{ "ddtblu", 0 },
	{ "in_cit", 0 },
	{ "dead", 0 },
	{ "stlks2", 0 },
	{ "theda2", 0 },
	{ "doom2", 0 },
	{ "ddtbl2", 0 },
	{ "runni2", 0 },
	{ "dead2", 0 },
	{ "stlks3", 0 },
	{ "romero", 0 },
	{ "shawn2", 0 },
	{ "messag", 0 },
	{ "count2", 0 },
	{ "ddtbl3", 0 },
	{ "ampie", 0 },
	{ "theda3", 0 },
	{ "adrian", 0 },
	{ "messg2", 0 },
	{ "romer2", 0 },
	{ "tense", 0 },
	{ "shawn3", 0 },
	{ "openin", 0 },
	{ "evil", 0 },
	{ "ultima", 0 },
	{ "read_m", 0 },
	{ "dm2ttl", 0 },
	{ "dm2int", 0 }
};
memcpy( ::g->S_music, temp_S_music, sizeof( temp_S_music ) );
// sounds.constructs end //
//  st_stuff.constructs begin //
::g->veryfirsttime = 1;
::g->st_msgcounter = 0;
::g->st_oldhealth = -1;
::g->st_facecount = 0;
::g->st_faceindex = 0;
::g->oldhealth = -1;
::g->lastattackdown = -1;
::g->priority = 0;
::g->largeammo = 1994; // means "n/a"
::g->st_palette = 0;
::g->st_stopped = true;
// st_stuff.constructs end //
//  s_sound.constructs begin //
::g->mus_playing = 0;
// s_sound.constructs end //
//  wi_stuff.constructs begin //
int temp_NUMANIMS[NUMEPISODES] =
{
	sizeof( epsd0animinfo ) / sizeof( anim_t ),
	sizeof( epsd1animinfo ) / sizeof( anim_t ),
	sizeof( epsd2animinfo ) / sizeof( anim_t )
};
memcpy( ::g->NUMANIMS, temp_NUMANIMS, sizeof( temp_NUMANIMS ) );
::g->snl_pointeron = false;
extern const anim_t temp_epsd0animinfo[10];
extern const anim_t temp_epsd1animinfo[9];
extern const anim_t temp_epsd2animinfo[6];
memcpy( ::g->epsd0animinfo, temp_epsd0animinfo, sizeof( temp_epsd0animinfo ) );
memcpy( ::g->epsd1animinfo, temp_epsd1animinfo, sizeof( temp_epsd1animinfo ) );
memcpy( ::g->epsd2animinfo, temp_epsd2animinfo, sizeof( temp_epsd2animinfo ) );
wi_stuff_anims[0] = ::g->epsd0animinfo;
wi_stuff_anims[1] = ::g->epsd1animinfo;
wi_stuff_anims[2] = ::g->epsd2animinfo;
// wi_stuff.constructs end //
//  z_zone.constructs begin //
::g->zones[NUM_ZONES] = NULL;
::g->NumAlloc = 0;
// z_zone.constructs end //
// info constructs begin //
extern const state_t	tempStates[NUMSTATES];
memcpy( ::g->states, tempStates, sizeof( tempStates ) );
// info constructs end //
// p_local begin //
::g->rejectmatrix = NULL;
// p_local end //
// r_data begin //]
::g->s_numtextures = 0;
// r_data end //


